Categories
Dev Logs Projects

Indie Game Dev in a Year

This post is my little hub for my modified version of Code Monkeys thought’s on how someone could become an indie dev in a year. While I do think the video offers great advice, it comes from the perspective of someone well on their path. My hope with this series is to show what this journey looks like for someone starting from scratch.

My twice monthly newsletter keeps folks updated on new posts and videos. I’ll also be talking about how I’m tackling this challenge while balancing a day job and young children.

Processing…
Success! You're on the list.

Preparing The Way

Before embarking on this journey I took a little intro unity course. I read How to Take Smart Notes, and setup a little Slip-box System in Notion. This is outside the scope of this post though, so I will probably discuss this at another time and send an update through the newsletter when it is done.

Stage 1: 8 One Week Micro Games

Work Structure

  • Wakeup 4:30 am work 2 hours on game dev work
  • Take Udemy Courses until 7:30 am
  • Get ready for day and start day job
  • On breaks at work edit devlogs.

Learning

This first stage will have the most time spent learning as I’ll need the fundamentals of Art/Animation/Music. Roughly in order the courses I will be taking are,

Making

Each week I’ll be creating one micro-game. That explores a different genre of game, and incorporates 1-2 game design elements that I have not had experience with. Through these 8 weeks the scope of games will probably expand as the toolkit of game design elements I can pull from grows.

  1. Squish Square: 1 stage platformer. [Devlog Pending]

Stage 2: 4 Week Small Game

My work structure and learning will be the same through the rest of the year so I won’t repeat them after this stage.

Work Structure

  • Wakeup 4:30 am work 2 1/2 hours on game dev work
  • Read until 7:30 am
  • Get ready for day and start day job
  • On breaks at work edit devlogs.

Learning

From this point forward I’ll have the foundations of the primary production skills a solo dev needs (aside from business ones) and I’ll be primarily focused on refining my knowledge. The order starts with 3 classes specifically angled at game design, but I’ll shuffle this list as I go depending on where I feel my deficiencies are.

Making

The goal here will be to have a fully functioning (albeit small game) with a proper menu, level(s), and credits. The game should be something that could theoretically be sold on an App Store, though the aim shouldn’t necessarily be for that. Some examples were snake, flappy bird, or space invaders, but I’ll figure this out once I get here.

Stage 4: 3 Month Game

At this stage I’ll spend three months building a small game with the intention of selling it on an App Store. The recommendations were too lean on one of the micro games we made and build it out, or make a twist on a classic title.

Stage 5: 6 Month Game

This goal is to build out a medium-ish sized game that is a roughly 5 hour game experience. Code Monkey’s recommendations were to keep the game simple and try to focus on a unique mechanic. It was also recommended to not worry about taking even up to 2-3 weeks of the process to rough the idea out, and using the entire last month for polishing the title up.


I’m really looking forward to connecting with folks along this journey and helping each other overcome the challenges of trying to pursue our passions and lead a healthy balanced life. If you’d like to join me on this journey feel free to pop on over to my YouTube channel, or join the Pen Pals Newsletter.

Processing…
Success! You're on the list.